10 May 2013

Idea: Armour HP

Instead of reducing damage or making you harder to hit, what if armour had its own HP?

Any non-critical hits would first be taken from the armour's HP. Crits do two dice of damage - one to armour, one to the character's HP. I've been thinking recently about having two kinds of crits - one for 20's on d20, and one for 6's on damage dice, so this would be for rolling max damage. More on this in a later post...

Just like a character, the armour would be able to be "healed" - but in the case of armour, it would require time and tools.

This would give an advantage to the lighter armours - as the armour gets heavier, so does the repair kit! At the high end, you're not going to be making much in the way of repairs to your plate without a set of hammers and an anvil - hardly typical adventuring gear!

Thinking out loud here, but let's toss some numbers together:

Armour as HP

Armour
Armour HP
Repair time (max HP without proper tools)
Tools Required
Max HP with lighter tools
Cloth
12
3 hours
Scissor, needles, thimble, strong thread
3
Leather
12
3 hours
Sharp knife, scissors, heavy needles, awl, thimble, strong thread
3
Chain
18
24 hours
As Cloth, plus:
Wire, wooden core, wire cutters, pliers
(Optional - mechanical wire winder, specialised pliers and snips, premade rings and rivets)
14
Plate and Chain
36
48 hours
All of the above, plus:
Several hammers, heavy snips, steel plate, files, anvil
(Optional: spare plates, straps, buckles, etc., planishing stakes, dishing stump)
27

Repairs

Without proper tools, you can't repair the armour.

If you have the proper tools for a lighter armour (i.e. have Cloth tools but Chain armour), you can repair the armour to the level shown in the last column.

If you have the optional tools, knock 25% off the time.

All of these times are for field repairs - expedient, but probably not pretty.

Unbalanced Weapons

Unbalanced weapons would always do 1 point to the character's HP, even on non-critical hits.

Credit

I thought of this after re-reading this post on Untimately:
http://untimately.blogspot.com/2012/06/evasion-armor.html 

2 comments:

  1. Is there some benefit to wearing leather over cloth in this system? It seems to be identical to cloth, excepting that one needs more tools on hand to fix it.

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  2. I can think of a few, but not exactly mechanically.

    Probably looks cooler / more prestigious.

    Doesn't get waterlogged

    Easier to make, if cloth is scarce/expensive

    I'm sure there are other benefits in that vein. My understanding is that cloth armour was much more common in Europe, so it probably was better in most important ways.

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