tag:blogger.com,1999:blog-4235572328009577701.post6781662096268033632..comments2024-03-22T05:09:24.512-04:00Comments on Spells and Steel: Logarithmic Advancement in Old-School GamesCharles Ahttp://www.blogger.com/profile/00941603544547428940noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4235572328009577701.post-54050566804454763642013-06-19T01:48:49.483-04:002013-06-19T01:48:49.483-04:00"a) "use domain-level play to increase y..."a) "use domain-level play to increase your fighting capability" for me means increasing your army from 100 to 200."<br /><br />I totally agree - perhaps a better way of saying what I meant by "fighting capability" would be "personal fighting prowess".<br /><br />"b) There is something to be said for E6 (the 3rd edition variant that caps mechanical advancement at 6th level, so that badass monsters stay badass; there's no constant treadmill of mega-dragons and super-giants.)"<br /><br />Indeed. With my constant tinkerings on Spells and Steel, I've seen no need for more than 5 levels or so - that can comfortably take you from a being a Journeyman or Bachelor to being a renowned Master.Charles Ahttps://www.blogger.com/profile/00941603544547428940noreply@blogger.comtag:blogger.com,1999:blog-4235572328009577701.post-17675565396351468192013-06-18T17:18:55.940-04:002013-06-18T17:18:55.940-04:00a) "use domain-level play to increase your fi...a) "use domain-level play to increase your fighting capability" for me means increasing your army from 100 to 200.<br /><br />b) There is something to be said for E6 (the 3rd edition variant that caps mechanical advancement at 6th level, so that badass monsters stay badass; there's no constant treadmill of mega-dragons and super-giants.)Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.com