tag:blogger.com,1999:blog-4235572328009577701.post8971812904602190783..comments2024-03-22T05:09:24.512-04:00Comments on Spells and Steel: Spells and Steel: Goal UpdatesCharles Ahttp://www.blogger.com/profile/00941603544547428940noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-4235572328009577701.post-89463159951549230152013-09-06T15:55:38.797-04:002013-09-06T15:55:38.797-04:00I sure tried it that way, Charles, back in the 199...I sure tried it that way, Charles, back in the 1990s. Was never complete enough, but you can find good numbers if you just look and look. And look.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-4235572328009577701.post-51897516561157502652013-08-29T21:21:40.638-04:002013-08-29T21:21:40.638-04:00Thanks for the links.Thanks for the links.Ian Whttps://www.blogger.com/profile/05585316796421964527noreply@blogger.comtag:blogger.com,1999:blog-4235572328009577701.post-10637090354319551252013-08-23T18:48:52.330-04:002013-08-23T18:48:52.330-04:00Hedgehobbit (http://www.blogger.com/profile/176062...Hedgehobbit (http://www.blogger.com/profile/17606283586332210195) posted this comment, but I tried to post it from my phone and accidentally clicked delete!<br /><br />So here's the accidentally deleted comment:<br /><br />"""The price stuff that Autarch did was more along the lines of balancing the prices payed to hirelings with their cost of living or the salary of an armorer with the value of the items that the armorer can create. It wasn't concerned generally with historical prices of adventuring gear and the like."""Charles Ahttps://www.blogger.com/profile/00941603544547428940noreply@blogger.comtag:blogger.com,1999:blog-4235572328009577701.post-15855864325069668312013-08-23T07:23:58.658-04:002013-08-23T07:23:58.658-04:00Yeah, they say that. And apparently the game has a...Yeah, they say that. And apparently the game has a robust economic system, too. <br /><br />I actually picked it up based on that reputation, but I didn't really see it, I guess.<br /><br />This is maybe a silly quibble, but I also find a gold standard hard to swallow.<br /><br />And without any indication of what era their research covers, it's basically useless to anyone running a campaign not in their world.<br /><br />It also doesn't match up with my research...Charles Ahttps://www.blogger.com/profile/00941603544547428940noreply@blogger.comtag:blogger.com,1999:blog-4235572328009577701.post-24018252982161057602013-08-22T22:52:01.504-04:002013-08-22T22:52:01.504-04:00The people at Autarch say they've done a lot o...The people at Autarch say they've done a lot of research on prices.BaronOpalhttps://www.blogger.com/profile/11201728348801013383noreply@blogger.comtag:blogger.com,1999:blog-4235572328009577701.post-68451684825939053392013-08-22T11:17:22.248-04:002013-08-22T11:17:22.248-04:00Or, maybe better: if using a weapon that can be us...Or, maybe better: if using a weapon that can be used as a lever in a grapple (e.g. longsword, spear, poleaxe), a natural 20 indicates that the weapon is used to leverage a lock or throw for double damage.Charles Ahttps://www.blogger.com/profile/00941603544547428940noreply@blogger.comtag:blogger.com,1999:blog-4235572328009577701.post-67956254914766937462013-08-22T11:13:43.406-04:002013-08-22T11:13:43.406-04:00Re: using weapons for tripping - I think I'm g...Re: using weapons for tripping - I think I'm going to leave that as part of the general rules for grappling I have (i.e. high rolls on d20 attack roll indicates an entry opportunity). I think, just for the sake of simplicity, I'm not going to complicate that by including weapons in the roll, but it's something to think about. I was actually going to talk about that in my upcoming posts on real-world weapons, which are one the poleaxe and longsword.<br /><br />I would consider that if using a weapon as a lever in a grapple, you could add +1 damage to your roll. Or something like that.<br /><br />Here are some sources I've found for prices. I have a lot of the books referenced, but since these kind folks have done a lot of the hard work of putting together all the references in one place already, they're a great place to start. I'm doing some interpolation, cross-referencing, and adjusting out-of-period prices as best I can, as well, in addition to culling the list to make the most sense for a game.<br /><br />http://whitebard.tripod.com/prices.htm<br /><br />http://www.hyw.com/books/history/money__i.htm<br /><br />http://www.maisonstclaire.org/resources/pricelist/pricelist.html<br /><br />Charles Ahttps://www.blogger.com/profile/00941603544547428940noreply@blogger.comtag:blogger.com,1999:blog-4235572328009577701.post-75916020547130723312013-08-22T00:40:04.632-04:002013-08-22T00:40:04.632-04:00What sources have you found for prices? The only s...What sources have you found for prices? The only source I found I had to dig out of the internet wayback machine, and lost the link.<br /><br />And I've been wondering how you would resolve things like using axes and beaked pollarms to trip or hook weapons.Ian Whttps://www.blogger.com/profile/05585316796421964527noreply@blogger.com