tag:blogger.com,1999:blog-4235572328009577701.post6795400945446507608..comments2024-03-22T05:09:24.512-04:00Comments on Spells and Steel: Mortal Wounds and the Double-killCharles Ahttp://www.blogger.com/profile/00941603544547428940noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-4235572328009577701.post-79105863821789884872013-07-29T14:17:51.228-04:002013-07-29T14:17:51.228-04:00It takes a couple minutes to bleed to death. That&...It takes a couple minutes to bleed to death. That's a lot of time in a fight.<br />JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-4235572328009577701.post-59589095976363576362013-07-29T11:22:35.381-04:002013-07-29T11:22:35.381-04:00Empire of the Petal Throne is the only game I know...Empire of the Petal Throne is the only game I know of that lets dead characters fight and, even then, only to perform a dying blow. I let character's make a roll to stay conscious and fight on even after hitting 0 hit points unless the wound is obviously debilitating (i.e. head cut off).<br /> Hedgehobbithttps://www.blogger.com/profile/17606283586332210195noreply@blogger.comtag:blogger.com,1999:blog-4235572328009577701.post-85054696250749578552013-07-29T10:21:09.361-04:002013-07-29T10:21:09.361-04:00Me too. So far I've been using the Arduin crit...Me too. So far I've been using the Arduin critical hits table as a death & dismemberment table, and puzzling over the combat implications of the results that aren't death. Apparently, the realistic answer is, "not necessarily any!"Anonymoushttps://www.blogger.com/profile/05851382647050100905noreply@blogger.comtag:blogger.com,1999:blog-4235572328009577701.post-29660151666291066842013-07-28T14:20:34.962-04:002013-07-28T14:20:34.962-04:00Looking forward to the follow-up posts.Looking forward to the follow-up posts.The Rubberduckhttps://www.blogger.com/profile/12585052552943070379noreply@blogger.com