Showing posts with label spell list. Show all posts
Showing posts with label spell list. Show all posts

19 February 2014

Summoning

Here is my take on summoning spirits, demons, fey, etc., and a few other bonus spells.
  • Ex Aethere, Servus (Out of the Ether, a Servant) (Mathias Penshawe)
    • PL: 20 + X
    • Duration: Until task is performed
    • Mechanism: 
    • Summary: Summons an arbitrary fey or daemon to perform one task. Requires an envoy, a path, a gift, and a timer. 
    • The envoy seeks out the summoned being, the path brings them to the caster, the gift binds them to serve, and the timer forces them to appear at a specific time.
    • Onerous service, complicated tasks, or tasks "beneath" fey can offend. They will comply, but may seek retribution.
    • X can be added to the PL to summon a more powerful fey:
      • 0: minor sprite, brownie, etc. - can do minor physical tasks (fetch this, mend that)
        • Gift: food
      • +5: lower fairie: some minor magic, can enchant people to misdirect them
        • Jewelry, etc. worth ~1£
      • +10: lower demon: will directly harm foes as a 5HD monster
        • animal sacrifice, goat or pig
      • +15: fairie: magic: can create masterful illusions
        • Jewelry, etc. worth ~10£
        • Must know specific name of fairie to be summoned, requires research
      • +20: daemon: very dangerous to summon, will directly harm foes as a 10HD monster
        • multiple animal sacrifices or human sacrifice
        • Must know specific name of demon
      • +25: fairie noble: exceedingly dangerous to summon - will almost certainly resent being forced to serve, but can perform any magic (this is, for instance, the only way to resurrect the dead)
        • Unique magic item, human slave
        • Must know specific name

17 February 2014

More Spells

A few more spells.
  • A Spell for Heating Hearths (Miles Tilghman)
    • PL: 12
    • Duration: Instantaneous
    • Mechanism: Sight
    • Summary: Cause an allied or neutral mass of flammable material (up to a few pounds) to ignite.
  • I Need Not Hear You (Dorothy Ackworth)
    • PL: 10 + X
    • Duration: 10 minutes + X minutes
    • Mechanism: Affinity
    • Summary: Subject cannot speak or make a sound.
    • A fey or other magically attuned individual will be able to see a rose flower covering the mouth of the subject.
  • My Secrets Are Mine Own (Dorothy Ackworth)
    • PL: 15
    • Duration: Permanent until dispelled
    • Mechanism: Affinity
    • Summary: Subject cannot discuss a certain fact / event / person. Any attempt to do so leads to them  burbling nonsense.
    • A fey or other magically attuned individual will be able to see a rose flower covering the mouth of the subject.

22 December 2012

Even More Spells!

A couple more new spells.
  • False Familiarity (Dorothy Ackworth)
    • PL: 20 + X
    • Duration: X minutes
    • Mechanism: Sight.
    • Summary: Makes everyone in a dwelling believe they know the caster.
    • Occupants will not behave any differently than they would towards an acquaintance - attempts to enter at unusual hours, for instance, will likely be rebuffed.
    • Any extended contact with the occupants will make them uncomfortable - they will start to realize they have difficulty placing the caster, etc.
    • Any hostile or overtly bizarre behaviour (stuffing all the brass candlesticks in a sack, ransacking the library, punching the butler) will break the spell.
  • All Roads Lead to Home (Avis Cossington)
    • PL: 15 + X
    • Duration: 3 x X miles of marching
    • Mechanism: Centred around caster.
    • Summary: a road appears around the caster, leading where she will, and therefore preventing her from being slowed by terrain. 
    • Others may use the road as well.

16 December 2012

More Spells!

    A couple new spells.
      • Shadow Cloak (unknown)
        • PL: 10
        • Duration: Concentration
        • Mechanism: Self.
        • Summary: Caster appears as a shadow falling across the caster's location, so long as the caster doesn't move.
        • Shadow does not fall naturally, the unusual lie of the shadow can be detected by an astute observer.
      • And in its Place, the Simulacrum (unknown)
        • PL: 10
        • Duration: Until reversed by casting again.
        • Mechanism: Sight.
        • Summary: One object is switched with its reflection.
        • The object is now in the mirror, and an insubstantial image is in the real world.
        • If the mirror is destroyed, everything in it is also destroyed.
        • The object can be no bigger than the mirror used.



    21 October 2012

    Major Magicians and Their Minor Works

    Major Magicians

    In which is listed some of the major magicians in the English tradition, and their minor works, suitable for the novice. Scraps of these works survive, and are generally known among people who study magic.

    Terms:
    • Vessel
      • An object which receives and stores a spell. Generally speaking, must be an allied or neutral object.
    • Timer
      • Anything that defines a clear point in time - a candle burning down, an hourglass running out, someone crossing a threshold. It generally can't be more specific than that, i.e. when Bill crosses the threshold.
    • Allied / Neutral Object
      • Any object owned by or which personally knows the caster would be an allied object (e.g. the caster's shoes, the stones of the caster's house, roads the caster walks often). 
      • Any object that doesn't have any specific antipathy to the caster, or which isn't allied to an enemy of the caster would be a neutral object (e.g. a random stones in the forest).
      • This concept can be applied to beasts and plants, as well - some spells will require an allied or neutral creature.
    • Subject
      • A person, other than the caster, on whom the spell works. Typically requires something which is connected to the person to function.
    • Mathias Penshawe, Ab Oculis Avium (From the Eyes of Birds)
      • De Manu, Locus (From the Hand, the Location)
        • PL: 4
        • Duration: Concentration
        • Summary: Hands glow brighter near magic sources.
        • The caster's hand glows in the presence of magic - glows more brightly the closer the source.
      • Visionarios Piscinam (Visionary Pool)
        • PL: 4
        • Duration: Concentration
        • Summary: Peer into a mirror or silver dish to see through any mirror the caster has seen.
      • Ab Obiecto, Oculum (From the Object, an Eye)
        • PL: 5
        • Duration: Concentration
        • Summary: Touch an allied or neutral object to place an invisible phantom eye on it. See through this eye instead of your own, but lose all other sensory input.
    • Miles Tilghman, A Book to Ease Your Toil
      • A Spell for Warming Tea
        • PL: 4
        • Duration: 1 round
        • Summary: Allied/neutral object takes one round to reach 100°C (or less).
          • One object friendly or neutral to the caster increases temperature. It will get to about 100°C (or less, if desired) after 6 seconds, and stay at that temperature as long as the caster concentrates.
          • Won't work on items much bigger than a big teapot.
      • A Spell for Watchful Nights
        • PL: 4
        • Duration: One Night
        • Summary: Subject won't need sleep for 36 hours. Then, they enter a coma for 12 hours (no normal means will wake the subject).
      •  A Spell for Calling Friends
        • PL: 5
        • Duration: Variable Delay / Instantaneous
        • Summary: Caster designates a vessel and a timer. Vessel will chime like a church bell (loud!) when the timer runs out.
    • Francis Holcott, The Edge of the 7th Ring
      • The Distant Finger
        • PL: 4
        • Duration: Concentration
        • Summary: Caster can touch anything with one finger up to 30' away as if her finger was long enough to reach.
        • Roll a normal to hit with a -1 penalty every yard.
      • Peace for a Moment
        • PL: 4 + X
        • Duration: Concentration
        • Summary: Prevents an ongoing enchantment of one-half X (rounded up) from affecting the caster.
    • Dorothy Ackworth, Memories of the Unknown
      • Impossible Reminiscence
        • PL: 5 + X
        • Duration: X Days
        • Mechanism: 
        • Summary: Subject finds it impossible to recall a single fact or image: a name, a face, a location, where they left something...
        • Something like an event would be too complex for this spell, as it involves multiple actions, actors, objects, etc.
      • Searing Glimpse
        • PL: 5
        • Duration: Instantaneous/Permanent
        • Summary: At any point in the future, you can recall every detail of the present instant with perfect clarity, as if you were frozen in that instant.
    • Avis Cossington, 32 Roads Have Died, And I Linger Here
      • The Merest Labyrinth
        • PL: 6
        • Duration: 20 minutes
        • Summary: Makes the room inaccessible by replacing it with a labyrinth.
        • Creatures already in the room may leave normally, but creatures outside will simply find a labyrinth that leads them back to where they began. Tunneling in, etc, will only lead into the labyrinth, not the room.
      •  Misleading Crumbs
        • PL: 6
        • Duration: 20 minutes
        • Summary: Misleads a creature about the direction of its goal. Does not work if the creature can currently see its goal.
        • For example, a beggar is heading to the town square. Under the influence of Misleading Crumbs, the beggar would start making wrong turns until the beggar was heading in exactly the wrong direction. 
        • The subject would have no memory of the route they took after the effect wears off.