- False Familiarity (Dorothy Ackworth)
- PL: 20 + X
- Duration: X minutes
- Mechanism: Sight.
- Summary: Makes everyone in a dwelling believe they know the caster.
- Occupants will not behave any differently than they would towards an acquaintance - attempts to enter at unusual hours, for instance, will likely be rebuffed.
- Any extended contact with the occupants will make them uncomfortable - they will start to realize they have difficulty placing the caster, etc.
- Any hostile or overtly bizarre behaviour (stuffing all the brass candlesticks in a sack, ransacking the library, punching the butler) will break the spell.
- All Roads Lead to Home (Avis Cossington)
- PL: 15 + X
- Duration: 3 x X miles of marching
- Mechanism: Centred around caster.
- Summary: a road appears around the caster, leading where she will, and therefore preventing her from being slowed by terrain.
- Others may use the road as well.
Development blog for Spells and Steel, an RPG system for simulating a low-magic 14th-century Europe, as well as general D&D, OSR, and RPG thoughts
22 December 2012
Even More Spells!
A couple more new spells.
Labels:
magic,
spell list,
spells and steel
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