I mentioned Naismith's Rule in my last post, as it's relevant to overland movement. If you don't know about the Naismith Rule, it's a rule of thumb to guesstimate the minimum time for a given hike. The rule is:
(overland distance in miles + 8 x ascent height in miles)÷3 miles/hour = time in hours
Now, this is for a fit, unencumbered adult in ideal conditions (good terrain, daytime), and it doesn't take into account bathroom breaks, lunch, etc. If you're loaded down, walking through sand, traveling at night, or a halfling, it's going to take longer. But this is a good starting point. You can also plug in different values for the assumed walking speed (which is 3mph by default) to adjust for movement rate differences in your system.
6-8 hours of actual travel in a day is about what is sustainable (according to the US Army).
Dissenting Opinion - combatreform.com
At the same time, I've come across this chart, at Combat Reform. It has much, much higher speeds.
Solder's Load Realistic March Speed Attainable
_________________________________________
0-30 pounds............................5-7 mph
30-40 pounds...........................4 mph
40-50 pounds...........................3 mph
50-70 pounds...........................2 mph
70+....................................1 mph or less (barely move)
Now, if I'm interpreting this correctly, this is not intended to be march speeds for sustained marching. This would be for an approach march from an airborne drop into a combat zone. Even taking into account the fact that soldiers are among the strongest, fittest people around, I don't think this is realistic over long distances. My opinion is backed up by the US Army's documents on foot marches.
US Army Field Manual 21-18, Foot Marches
The US Army's official chart for cross-country foot marching agrees that this is much too fast (from FM 21-18):
The US Army figures about 2mph average for an unencumbered soldier cross-country in good terrain. Assuming an equivalence with Naismith's Rule, we can see that the US Army allows for about 220 yards of ascent in an average cross-country march hour, or for loading of the soldier, or some combination.
Looking at encumbrance, from 0-40 there's essentially no drop in speed, but then things start slowing down. By 80, you've taken a 25% hit, and by 120, you're at half speed.
This is then backed up by their exhaustion chart (I'm pretty sure MPH is a typo, and should read KPH, as they don't use miles anywhere else in the document). You can see that they figure 9 hours to exaustion at the stated speeds. The manual states the typical travel day is 6-8 hours, which is what you'd expect if you want your soldiers to arrive ready to fight. 6 hours is 8 hours on the trail with a good amount of time for breaks.
They also talk about forced marches in FM 21-18. They say that moving faster isn't really practical, but that you can move further in a day by just marching longer. Roughly speaking, the guidelines for forced marches say that you can do about 50% more miles per day for about three days. This will tucker you out, though.
Conclusions
I think I'd follow from the US Army considerations, but simplify things a little into a few categories. If you're exceptionally fit, move up one category. If you're not very fit, move down one. (i.e. if you have a Constitution bonus or penalty.)
To simplify terrain considerations, for bad terrain (hills, forest), move down one category. For exceptionally bad terrain (sand dunes, mountains, thickets), move down two categories. If you're on a road, move up one category (but not past 3mph, unless you're exceptionally fit).
Drop one category for night movement.
Forced marches give you one Fatigue per day plus one for each weight category (0-40, 40-80, 80-120), plus one if you have low Strength or Constitution.
(overland distance in miles + 8 x ascent height in miles)÷3 miles/hour = time in hours
Now, this is for a fit, unencumbered adult in ideal conditions (good terrain, daytime), and it doesn't take into account bathroom breaks, lunch, etc. If you're loaded down, walking through sand, traveling at night, or a halfling, it's going to take longer. But this is a good starting point. You can also plug in different values for the assumed walking speed (which is 3mph by default) to adjust for movement rate differences in your system.
6-8 hours of actual travel in a day is about what is sustainable (according to the US Army).
Dissenting Opinion - combatreform.com
At the same time, I've come across this chart, at Combat Reform. It has much, much higher speeds.
Solder's Load Realistic March Speed Attainable
_________________________________________
0-30 pounds............................5-7 mph
30-40 pounds...........................4 mph
40-50 pounds...........................3 mph
50-70 pounds...........................2 mph
70+....................................1 mph or less (barely move)
Now, if I'm interpreting this correctly, this is not intended to be march speeds for sustained marching. This would be for an approach march from an airborne drop into a combat zone. Even taking into account the fact that soldiers are among the strongest, fittest people around, I don't think this is realistic over long distances. My opinion is backed up by the US Army's documents on foot marches.
US Army Field Manual 21-18, Foot Marches
The US Army's official chart for cross-country foot marching agrees that this is much too fast (from FM 21-18):
The US Army figures about 2mph average for an unencumbered soldier cross-country in good terrain. Assuming an equivalence with Naismith's Rule, we can see that the US Army allows for about 220 yards of ascent in an average cross-country march hour, or for loading of the soldier, or some combination.
Looking at encumbrance, from 0-40 there's essentially no drop in speed, but then things start slowing down. By 80, you've taken a 25% hit, and by 120, you're at half speed.
This is then backed up by their exhaustion chart (I'm pretty sure MPH is a typo, and should read KPH, as they don't use miles anywhere else in the document). You can see that they figure 9 hours to exaustion at the stated speeds. The manual states the typical travel day is 6-8 hours, which is what you'd expect if you want your soldiers to arrive ready to fight. 6 hours is 8 hours on the trail with a good amount of time for breaks.
They also talk about forced marches in FM 21-18. They say that moving faster isn't really practical, but that you can move further in a day by just marching longer. Roughly speaking, the guidelines for forced marches say that you can do about 50% more miles per day for about three days. This will tucker you out, though.
Conclusions
I think I'd follow from the US Army considerations, but simplify things a little into a few categories. If you're exceptionally fit, move up one category. If you're not very fit, move down one. (i.e. if you have a Constitution bonus or penalty.)
To simplify terrain considerations, for bad terrain (hills, forest), move down one category. For exceptionally bad terrain (sand dunes, mountains, thickets), move down two categories. If you're on a road, move up one category (but not past 3mph, unless you're exceptionally fit).
Drop one category for night movement.
Forced marches give you one Fatigue per day plus one for each weight category (0-40, 40-80, 80-120), plus one if you have low Strength or Constitution.
Speed | Weight | Daily Move |
4mph | Very Fit | 24-32 miles |
3mph | ~0lbs | 18-24 miles |
2mph | 0-40lbs | 12-16 miles |
1.5mph | 40-80lbs | 9-12 miles |
1mph | 80-120lbs | 6-8 miles |
.5mph | Unfit/Bad Terrain | 3-4 miles |
.25mph | Unfit/Bad Terrain | 1.5-2 miles |
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