The advantage of crossbows is ease of use, and - for larger models, armour piercing.
The advantage of slings is ease of carry and ammunition supply.
The advantage of spears is weight (and therefore damage).
So, let's lay this out:
Range modifiers: 0/-3/-6/-9
Range modifiers: 0/-3/-6/-9
Weapon
|
Base Attack
|
Range in Feet
|
Armour Reduction
|
ROF
|
Bow (Longbow)
|
-4(-6)
|
30/60/120/240
(30/60/180/320) |
1/0/0
|
1/round
|
Crossbow (Heavy)
|
0
|
30/60/120/240
(30/60/180/320) |
1/0/0(2/1/0)
|
1/2 rounds (1/3 rounds)
|
Sling
|
-4
|
20/40/80/160
|
0
|
1/round
|
Spear
|
0
|
10/20/40
|
0
|
1/round
|
You can get rid of the penalty for using a bow or sling if you're specifically trained in the use of bows or slings. For a fighter, that means forgoing training in one of the other weapon types (daggers, swords, axes/maces, polearms). For another class, it means giving up a comparable benefit (I'll be generalizing the classes soon, and so this will make a little more sense).
How much do you differentiate between defenses vs. missile file and defenses vs. melee attacks?
ReplyDeleteI have three defense stats: Dodge, Block, and Melee.
DeleteDodge is what you get if you have no weapon and no shield.
Block adds you shield bonus, and is used against missiles or if you don't have a weapon.
Melee adds your weapon bonus to your Block score, and is used only against foes in melee.