26 November 2012

Missile Weapons

The advantage of bows is rate of fire (and sometimes range).

The advantage of crossbows is ease of use, and - for larger models, armour piercing.

The advantage of slings is ease of carry and ammunition supply.

The advantage of spears is weight (and therefore damage).

So, let's lay this out:

Range modifiers: 0/-3/-6/-9

Weapon
Base Attack
Range in Feet
Armour Reduction
ROF
Bow (Longbow)
-4(-6)
30/60/120/240
(30/60/180/320)
1/0/0
1/round
Crossbow (Heavy)
0
30/60/120/240
(30/60/180/320)
1/0/0(2/1/0)
1/2 rounds (1/3 rounds)
Sling
-4
20/40/80/160
0
1/round
Spear
0
10/20/40
0
1/round

You can get rid of the penalty for using a bow or sling if you're specifically trained in the use of bows or slings. For a fighter, that means forgoing training in one of the other weapon types (daggers, swords, axes/maces, polearms). For another class, it means giving up a comparable benefit (I'll be generalizing the classes soon, and so this will make a little more sense).


2 comments:

  1. How much do you differentiate between defenses vs. missile file and defenses vs. melee attacks?

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    Replies
    1. I have three defense stats: Dodge, Block, and Melee.

      Dodge is what you get if you have no weapon and no shield.

      Block adds you shield bonus, and is used against missiles or if you don't have a weapon.

      Melee adds your weapon bonus to your Block score, and is used only against foes in melee.

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